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Xelorium Quests Xelorium

Access to the Xelorium dungeons

  • Category: Informations
  • Last Updated: Sunday, 23 November 2014 16:37
  • Written by Elea
  • Hits: 1721

To access the dungeons in Xelorium you have to get to the positions where the NPC who grants access to the dungeons are. This map will show you the way to the dungeons from the starting position when you first enter Xelorium. If you need help navigating the Xelorium, please visit this article.

The dungeons are, from lowest to highest in difficulty (and on the picture):

To access these dungeons, bunch of keys isn't enough. Therefore, you need to craft keys. The recipies for each key to each dungeon are these:

Fraktal's Megalith

XLII's Metronomicon

Eye of Vortex

If you want to know more about the dungeons before heading out there, please visit our articles on each dungeon (links to these are just under the map in this article, just click the name of the dungeon you want to know more about).

Navigate in the Xelorium dimension

  • Category: Informations
  • Last Updated: Friday, 21 November 2014 07:48
  • Written by Elea
  • Hits: 2305

Navigating in the Xelorium is rather easy. The dimension is much smaller than Srambad. To navigate between the times Gonebyways (past), Present Day and Uncertain Future, you need two clocks. There is one clock moving you forward in time, Watch Running Fast (Gonebyways -> Present day -> Uncertain Future), and one moving you backwards in time, Watch Running Slow (Uncertain Future -> Present day -> Gonebyways).
These watches does not get destroyed when used, and can be traded between characters if you so desire. They can be used from anywhere in Xelorium, not just any particular map.
Please note that it's not possible to use the clocks from all positions on every map. Some positions might have obstables (holes, trees and so on) on the map you're trying to reach. If you can't use your clock, check if it's possible from other parts of the map before giving up. You will receive a message in the information channel if a jump is impossible.

These watches can be crafted. The recipes can be found below. Since watches aren't made by any regular profession, you're in luck: You don't even have to leave Xelorium to craft them. To find the special bench used for crafting them, go to the Xelorium Outpost at [1,6]. When you're there, enter the building, take the left door, then choose the door on the far left. Inside this room you will find a bench used to craft these watches.

Watch Running Fast

This clock allows you to move forwards in time.
It's crafted from materials dropped by Xelomorphes, monsters from the Gonebyways area (the first area you'll arrive in when entering Xelorium).
Brikablak and  Smashlete
Note that Quest #5: It's your destiny gives you a reward of 5 Brikablak Pixels.
Watch Running Fast Recipe

Watch Running Slow

This clock allows you to move backwards in time.
It's crafted from materials dropped by Xelomorphes, the mobs from the Gonebyways area.
 Chunko and  Elfacet
Watch Running Slow Recipe

Quest #01: Zaap Master

Quest #01: Zaap Master

Colonel O'Whel at the Dimensional Voyager's Tower in [-22,-24] fears that the generator installed at the top of the Voyagers' Tower is on its last legs. Help Major Quelyn find a solution so that the adventurers of the World of Twelve can continue to explore the divine dimensions in happiness and good humour.


  • Access to Xelorium Dimension
  • Three (first) exploration quests from Enurado and Srambad done.
  • Level 100

Dialogue to start the quest

  • Learn more about the arrival of the Voyagers in Xelorium.
  • Listen to the rest.
  • Continue to listen.
  • Offer help.
  • Say goodbye and go back to the generator room.


01Talk to Gizmond Quelyn at [-22,-24].
He's standing in the Generator Room of the Dimensional Voyager's Tower - Cania Plains - [Rocky Road]

  • Listen to the rest.
  • Respond that you don't know that person.
  • Leave for the Xelor temple.

02Talk to Amine at the Temple of Xelor at [3,1] - Amakna - [The Village].

  • Ask to meet the Master of Zaaps.

03Talk to Master of Zaaps at [-46,18] - Otomai Island - [The Coastal Village].
Answering will automaticaly start a fight against 2 Cumbersome Coralators, each with 5.500 hp.
Other chars can join the fight. They will automaticaly validate this step of the quest without talking to the Master of Zaaps.
Cumbersome Corolator
When your fight is done, you'll talk to the Master of Zaaps again.

  • Make the Coralators run away.
  • Thank her for her help.
  • Watch the master take the Zaap and disappear.

04Find the master near the Rocky Road Zaap at [-20,-20] - Cania Plains - [Rocky Road].
Master follower

  • Bring the master to the generator room.

05Introduce the Master of Zaaps to Major Quelyn at [-22,-24] - Cania Plains - [Rocky Road].
You'll find him in the Generator Room of the Dimensional Voyager's Tower.
You'll receive 1 Flask of Lubricant.
Flask of Lubricant

  • Ask what the result of the interview with the Master of Zaaps was.
  • Head to Doctor B'boing's lab.

06Take 1 Flask of Lubricant to Doctor B'boing.
He's in the same Dimensional Voyager's Tower, you'll have to change room (map) and enter the Labratory.

  • Hand over the flask.
  • Learn more about the disappearance.
  • Give the doctor a handkerchief.
  • Say goodbye and go back to see the Major.

07Talk to Gizmond Quelyn again in the Generator Room.

  • Ask what the result of the interview with the Master of Zaaps was.
  • Listen to the rest.
  • Share the enthusiasm.
  • Say goodbye and head toward the portal locating console.

08Start the hunt for a portal to the Xelorium dimension.
You'll not leave the Dimensional Voyager's Tower but you will have to move to another room to start the hunt.
To start the hunt, just click on the console on the top left.

09Find the map: Xelorium outpost.
You need enter the Xelorium Dimension. After you're inside, go down to [1,6] and enter the building. This is the Xelorium outpost.

The quest is now done. You can continue talking to the Master of Zaaps  there and start the Quest #02: Renewable Energy



Quest #02: Renewable Energy

Quest #02: Renewable Energy

The Master of Zaaps has charged you with recovering unstable orichor. Which is great, because you love handling dangerous substances, as evidenced by the booger residue on your fingertips.


Quest #01: Zaap Master done


01 Talk to Vertime the Collector at [1,6].
You'll receive 1 Selective Orichometer.
Selective Orichometer

  • Say that you need unstable orichor.
  • Take the orichometre.
  • Activate the orichometre and leave.

02 Find the spot indicated by the orichometre at [6,6].

03 Open the chest at [6,6]. You must have 23 Xelorium minutes to open it.
If you didn't collect the required minutes yet, go back to right to [1,6] and move again to the right.
 At [2,6], you'll find 2 positives clocks, one adding 7 minutes and the other one of 2 minutes. To add the 23 minutes needed to your inventory, click 3 times on the +7 clock and one time to the +2 clock.
Move back to the chest and click it to open it.

04 Take the unstable orichor in the chest at [6,6].
Be careful, attempting to take the orichor will start a fight. The fight will consist of 3 waves of Xelomorphs. You can't use more than one character here, not even a multiman is allowed. The Xelomorphs are buffed versions of their normal counterparts if you're higher than their normal level yourself. Which means, the mob's level will adapt to yours. If you're 200 the monsters will be 200 as well.
After this fight, a new fight will start automaticaly. This time, a Krosmoglob will help you to kill 4 mobs of this area. However, this group has the fat one who can insta-kill in it, and the Krosmoglob isn't very smart. Unless you manage to keep it away from it, it will die within a few turns.

05 Talk to Belle Adrenne's Krosmoglob at [6,6].

  • Thank her.
  • Learn more about her mission.
  • Ask them to say hello to Zap for you, then leave.

06 Show 1 Unstable Orichor to Master of Zaaps at [1,6]
Unstable Orichor

  • Show the unstable orichor.
  • Escort the master to the temple of time.

07 Escort the Master of Zaaps to the Temple of Time at [4,2].
 To reach [4,2] from [1,6]: Start outside the temple and use the blue clock to go to the present. From here, you go two maps right, one map down and one map right.

08 Help the master create the battery at [4,2].

  • Respond that you're waiting for instructions.
  • Deposit orichor without hesitating.
  • Note that the box is turning red.
  • Take a few steps back.
  • Protect your eyes from the blinding gleam of the box.

09 Talk to Master of Zaaps at [4,2].

  • Note that the master seems frozen in time.

10 Look for help at the Xelorium outpost at [1,6].
Return to the outpost. There you'll need to talk to Doc Ettem Bworn to finish the quest and start the next one.



Quest #03: Shock Therapy

Quest #03: Shock Therapy

The creation of an eternal battery hasn't gone as planned: the Master of Zaaps seems frozen in time. Doc Ettem Bworn [1,6] says he can tear the Xelor from his current state...


Quest #02: Renewable Energy finished.

01Use the electrobolt on the Master of Zaaps at [4,2].
Equip the electrobolt and talk to the Master.

  • Point the electrobolt in their direction.
  • Use the electrobolt.

02 Contact Doc Ettem Bworn through this Krosmoglob.

  • Wait a few moments.
  • Say the Electrobolt doesn't seem to have worked correctly.
  • Talk louder and sum up what happened.
  • Respond that you'd prefer viable solutions.
  • Ask if he couldn't give it to you via Krosmoglob.
  • Respond that you've already crossed the World of Twelve several times after so much running.
  • Notice a shape forming in the Krosmoglob after hearing a crackling noise.
  • Take the chromomagic hammer.

03 Dissipate the doubles with a hammer blow.
Equip the Chronomagic Hammer and talk to the Masters.
Chronomagic Hammer
To continue you need to "hammer" the Master-copies in a particular order.
Start hitting the Master with the full hourglass and move on down until the one with the empty hourglass.
A mistake in the order will make you starting again from the beginning of this step. This is not a big thing, but being careful will save you... 10-20 seconds.

  • Deliver a nice hammer blow to the head.

04 Hit the Master of Zaaps on the head.
When you talk to the last Master, a fight will start.
The level of the Master will adapt to yours.

  • Note that the master is wearing a full hourglass on his belt.
  • Note that the master is wearing a three-quarters-full hourglass on his belt.
  • Note that the master is wearing a half-full hourglass on his belt.
  • Note that the master is wearing a quarters-full hourglass on his belt.
  • Note that the master is wearing a nearly empty hourglass on his belt.

05 Talk to Master of Zaaps

  • Sum up the events without mentioning the hammer blows.
  • Admit feeling a certain relief.
  • Promise total discretion.
  • Thank her and leave.

06 Take 1 Eternal Battery to Gizmond Quelyn.
Eternal Battery
You'll have to leave the dimension to finish this quest.
You'll find him in the Generator Room of the Dimensional Voyager's Tower at [-22,-24].

  • Give the eternal battery.
  • Say goodbye and leave.

Quest #04: Temporal Anomalies

Quest #04: Temporal Anomalies

Corporal Tart at [1,6] needs your help, he's standing inside the building, first Xelorium area, Goneways (Past). You must meet Agent Nick Utter and come to his aid when needed..


Level 100.


01Talk to Agent Nick Utter at [2,5].

  • Volunteer for a mission.
  • Accept the mission.

02 Defend Agent Nick Utter and then speak to him again. 
You can choose to get help in this fight.
In this case you will have to choose the answer Call for reinforcements.
Defend Agent Nick Utter

  • Ask if he's getting on alright with the spatio-temporal stabilizer.
  • Defend Agent Nick Utter from the numerous Xelomorphs.
  • Express your concern over their state.

03Find the map: Find the beings from the past at [2,7].

04 Find a way to get rid of Past Grozilla.
You'll just need to talk to him.

  • Observe the monster.

05 Create a giant soap.
Move to the Outpost.
Continue to the left inside the outpost. In the last room (the room after the room where you craft the clocks), you'll find the Voyager's Workshop.
Here you can craft the Giant Soap Bar.
The recipe for the soap: 1 Demonic Rose Petal, 1 Wild Sunflower Oil, 1 Kokokonut
Giant Soap Bar

06 Place the giant soap in past Grozilla's path.
Move to a slot beside Grozilla and talk to him.
Place the giant soap in past Grozilla's path

  • Use the giant bar of soap.

07Find the map: Find the beings from the past at [4,5]

08 Find a way to get rid of Prymeval.
Just talk to him.

  • Place the bracelet.

09 Gather herbs far from Prymeval.
You'll find the Gonebyway Grass on the map up at [4,4].
Gather herbs far from Prymeval

10 Place the herbs on a tree.
Move down to the Prymeval map and click on the tree on your right.
Place the herbs on a tree

11 Bring Prymeval to the tree.
Stand close the tree and talk to Prymeval.

  • Attrack the monsters attention to the plants.

12 Send Prymeval back to his time
Move beside Prymeval and talk to him
Send Prymeval back to his time

  • Take advantage of the moment to put the bracelet around a limb.

13Talk to Agent Nick Utter at [2, 5].

  • Ask for other bracelets.

14Talk to Corporal Tart at [1,6] in the Outpost.

  • Announce the mission's success.

Quest #05: It's Your Destiny

Quest #05: Its Your Destiny

Doc Ettem Bworn at [1,6] has asked you to bring him eggs.


Level 100.


01 Take 5 Paxtim Eggs to Doc Ettem Bworn.
You'll find it in the Gonebyways area.
Collect eggs
The positions the eggs are at:  [1,7], [2,5], [3,6], [5,5], [0,8], [3,5], [4,4] and [5,6]
Paxtim Eggs positions
When you've gathered 5 Paxtim Eggs, talk to Doc Ettem Bworn again.
Paxtim Eggs from Inventory

  •  Hand over the Paxtim eggs.