Fights hard and dies with pride (... mainly dying) ...since April 2008

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Xelorium Quests Xelorium

Quest #20: The Crazy 12 Army

Quest #20: The Crazy 12 Army

Doc Ettem Bworn at [1,6] will give you this new quest. The Fugitives are going to launch a suicide attack against the Voyager Outpost. If there's one person crazy, errr... competent enough to put them away, it's you!

Conditions

Level 150.
Quest #19: Crystal Nutball done.

Objectives

01 Talk to Corporal Tart.

02 Talk to Agent Coal at [7,-7].
This is in the Future, on the map of the dungeon.

03 Neutralize the Apathetic Fugitive at [6,-4]Optional fight.
You can avoid the fight by choosing the right answers:

  • Ask what's wrong.
  • Offer to wake him up just before the attack.
  • Say that you often team up with a Sadida.

04 Neutralize the Maniacal Fugitive at [1,-3].
Mandatory fight.

05 Neutralize the Dofusophobic Fugitive at [0,-5]Optional fight.
Equip a Dofus and you'll be able to avoid the fight choising the right answers:

  • Wave a Dofus under his nose.

06 Neutralize the Suicidal Fugitive at [4,-4]Optional fight.
You can avoid the fight choising the right answers:

  • Say that life is worth living.
  • Respond that he could also contemplate the beauty of the world around him.

07 Neutralize the Anxious Fugitive at [2,-5]. Optional fight.
See next step for how to avoid this fight

08 Neutralize the Paranoid Fugitive at [2,-5]. Optional fight.
Talk to Paranoid Fugitive and choose properly your answers to avoid the fights with Anxious Fugitive and Paranoid Fugitive.

  • Deny it fiercely.
  • Say that you've come on behalf of Vortex.

09 Neutralize the Claustrophobic Fugitive at [4,-6]Optional fight.
You can avoid the fight choising the right answers:

  • Remark that the Outpost is a closed place.
  • Say that the cavern's walls don't let any light through at all.

10 Neutralize the Xelomorphobic Fugitive at [5,-5]Optional fight.
Equip a Blokus pet or a Elfacet Illusion (Elfacet Eidolonic Veil is available at [1,6], Vertime the Collector can sell you eidolonic veil in exchange for 1 orichor) and choose properly the answers to avoid the fight:

  • Shake your pixels to make him run away (if you're looking like an Elfacet). (or)
  • Say that a Xelomorph is following you (if you have a Blokus equiped).

11 Neutralize the Hypochondriac Fugitive at [3,-3]Optional fight.
You can avoid the fight if you're talking to the npc with one of the following sickness: Nausea, Yellowish Bite, Gambler's Fever, Greedoburg Fever, McSheth,
Mixomawose, Maloria, Rabies, The Sarapox, The Lurgi or  [!]filtoungastro.

  • Come closer.

12 Neutralize the Psycophath Fugitive at [0,-2].
Mandatory fight

13 Neutralize the Arachnophobic Fugitive at [2, -4]Optional fight.
You must equip a Tarzantula pet, a Hairy Arachelmet / Arachelmet or do it with the Quest #05: It's Your Destiny and choose the correct answers to avoid the fight:

  • Tell him that there's an invisible Paxtim just behind him (quest). or
  • Say that an Araknee is following you (Hairy Arachelmet). or
  • Adjust the arachelmet on your head (Arachelmet).

14 Neutralize the Erotomaniac Fugitive at [3,-5].
Mandatory fight.

15 Talk to Corporal Tart at [1,6].

Quest #21: Truth at Bottom [Vortex]

Quest #21: Truth at Bottom

 Doc Ettern Bworn at [1,6] has made some discoveries about Doctor Lebb, and Doctor B'boing has some revelations for you... There's a lot of doctors in this story, aren't there?.

Conditions

Quest #20: The Crazy 12 Army done.

Objectifs

01 Talk to Doctor B'boing's Krosmoglob.

02 Talk to Doc Ettem Bworn.

03 Talk to Tessie Hood at [7,-7]
This is the map of the dungeon in the Future area.

04 Defeat 1 x Vortex in a single fight.
Enter the dungeon, beat the boss.

05 Talk to Vortex.
After the boss is defeated you have to talk to him

06 Jump in the Well of Souls.
 

07 Talk to God Xelor.

08 Talk to Doc Ettem Bworn.

Quest #22: The Sands of Time [Vortex]

Quest #22: The Sands of Time

Talk to Kinsharamyn at [1,6] to start this quest. The Fugitives are preparing to eliminate the Dimensional Voyagers and you must stop them.

Conditions

Level 180.
Quest #17: All You Need Is Kill done.

Objectives

01 Talk to Farah Minuz.

02 Infiltrate a Fugitive building at [4,-4].
Talk to Crushmore Guard.

03 Find a way to get rid of the guards.
Talk to Farah Minuz.

04 Find the map: Dagger of Time room.
Click on the door behind the guards to enter.

05Find the Dagger of Time.
Click on the lightening stone in the center of the room.

06 Talk to Crushmore Guard.

07 Talk to Kinsharamyn at [1,6].

08 Talk to Elvis Irr at [1,6].

09 Shake the Voyagers.
Leave the outpost.

10Find a hideout at [3,6].
Click on the stone below.

11 Wait for the end of the confrontation.
Talk to Voyaging Tracker, then to Hystairkal Chief.

12 Find the map: Museum Entrance at [3,1].

13 Find the map: Future Entrance at [3,-4].

14 Find the map: Eye of Vortex Entrance at [7,-7].

15 Find the map: Eye of Vortex - Exit.
You will have to finish the dungeon for this step.

16 Listen to the Fugitives' report.
Talk to Vortex, and then to Hystairkal Chief.

17 Talk to Elvis Irr.
Talk to Vortex, and then to Hystairkal Chief.

18 Defeat 1 Elvis Irr in a single fight.

19 Talk to Elvis Irr.

20 Talk to Kinsharamyn at [1,6].

Quest #23: Temporal Rips

Quest #23: Temporal Rips

Corporal Tart at [1,6] needs you. Sergeant Zetroc needs reinforcements against the Fugitives.

Conditions

Level 180.
Quest #14: Spatiotemporal Faults done.

Objectives

01 Talk to Sergeant Zetroc at [4,-5].

02Fight beside Sergeant Zetroc and then speak to him again.
You can bring more characters to help you with this fight.

03 Talk to Museum Guardian at [3,1].

04Recover a Wood Crystal in the Uncertain Future at [3,-3].
You will find it it in a three in the top right of the map.

05Recover a Temporal Flame in the Uncertain Future at [0,-5].
You will find it at the foot of the tree on the right.

06Take 1 Wood Crystal to Museum Guardian at [3,1].

07 Take 1 Temporal Flame to Museum Guardian at [3,1].

08 Track the creatures from other times.
Move in the right subarea (specified in the requirements) and then use Tracker of Creatures from Other Times that the Museum Guardian gaves you previously.

09 Find the map: Track the creatures from other times at [2,1].

10 Track the creatures from other times.
Move again in the right subarea (check the requirements) and use again the Tracker of Creatures from Other Times.

11 Find the map: Track the creatures from other times at [2,1].

12 Send the creatures from other times back to their time.
You'll have to do a fight in 3 waves.
You will (most likely) need help for this fight, all the monsters are 200 or higher.
Wave 1: Snowdew, Mecanofoux, Harrogant, Verglasseur
Wave 2 : Bartyclank, Bashillus, Cycloid, Feca Dopple
Wave 3 : Gwand Wabbit CM, Schanker, Bichephalous Amionite, Lenald

13 Talk to Sergeant Zetroc at [4,-5].

14 Talk to Corporal Tart at [1,6].

Quest #24: Futures Past

Quest #24: Futures Past

Lieutenant Braylle at [1,6] asks your help. You're investigating the explosion that nearly razed the Voyagers' outpost.

Conditions

Level 180.
Quest #14: Spatiotemporal Faults done.

Objectives

01Take 1 [!] Traces of explosives to Doc Ettern Bworn.

02 Talk to Corporal Tart.

03 Interrogate the agents around the warehouse.
Talk to Security Agent.

04 Continue to interrogate the agents.
Talk to Agent Pascal.

05 Interrogate other agents.
Talk to Agent Daniels.

06 Talk to Rachelle Kiki in the Kitchens' outpost.

07 Take 1 Khronobourg to Agent Daniels.

08Direct Agent Daniels to Doc Ettem Bworn.

09 Talk to Agent Daniels.

10Keep the Fugitives from kidnapping Doc Ettem Bworn. Talk to Vindictive Fugitive to start the fight.
You'll (most likely) need help against these 8 mobs as they are at a very high level.

11 Talk to Fugitive Prisoner.

12 Talk to Agent Daniels.

13 Talk to Corporal Tart.

Quest #25: Time War

Quest #25: Time War

Hibuspokus at [1,6] is giving you this new mission. You must investigate the attack of a group of Archiduks.

Conditions

Level180.
Quest #24: Futures Past done.

Objectives

01 Talk to Archiduk Nukem.

02 Investigate the site of the attack at [4,1].
Talk to [!]Seith Daise.

03 Talk to Agent Doredeen.

04 Talk to Agent Daniels.

05 Talk to [!]Seith Daise.

06 Find the map Altdemon attacker's lair at [0,0].

07 Talk to Thirtree Atosix at [0,0].

08 Talk to Agent Daniels.

09 Talk to Thirtree Atosix.

10Escort Clairvoyant Twentoo in the Uncertain Future at [3,-4].

11 Talk to Clairvoyant Twentoo.

12Escort Clairvoyant Twentoo in the Uncertain Future at [5,-5].

13 Talk to Clairvoyant Twentoo.

14Defend Clairvoyant Twentoo from a pair of Fugitives.
Talk to Clairvoyant Twentoo after the fight.

15Escort Clairvoyant Twentoo to the Voyagers' Outpost.

16 Talk to Clairvoyant Twentoo.

17Accompany Clairvoyant Twentoo to Hibuspokus.

18 Talk to Clairvoyant Twentoo.

19Accompany Clairvoyant Twentoo to Thirtree Atosix.

20 Talk to Thirtree Atosix at [0,0].

Quest #26: The Godelphic Expance

Quest #26: The Godelphic Expance

Silikargn at [4,-4] will give you this new quest. The Fugitives have insisted that you meet someone important.

Conditions

Level 180.
Quest #25: Time War done.

Objectives

01 Find the map: Silikargn's Lair at [4,1].
Talk to Silikargn.

02 Talk to Future Wrongdoer at [5,-2].

03 Take the materials.
Click the Bag of Materials that appeared next to Silikargn.

04 Talk to Agent Daniels at [1,6].

05 Take 1 Bag of Materials to Doc Ettem Bworn.

06 Talk to Doc Ettem Bworn.
You'll recieve a Cube Detector.

07Find the map: [2,6], [4,4], [3,2], [5,0], [1,-4] and [5,-5].
Go to the maps in this order and use the Cube Detector on each of the maps. The order you visit the maps has to be identical to this one.

08 Take 1 Cube Detector to Doc Ettem Bworn.

09 Create a time explosive and use it in the Uncertain Future at [4,-6].
Move to the Outpost workshop and create the explosive. Move back to [4,-6].
You will be given a list of different temporal explosives. Pay attention so you choose the correct explosive that you want to craft.
If you don't choose correctly, you'll be kick from Xelorium.

10 Create a time explosive and use it in the Uncertain Future at [4,-5].

11Create a time explosive and use it in the Uncertain Future at [5,-4].

12Defeat the Xelomorphs Guardians and activate the detonator.
You are able to bring other characters to help for this fight.

13 Talk to Agent Daniels at [1,6].